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Programming

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The Curious Incident of the Archive Corruption

October 2, 2019May 27, 2020
Programming

During an optimisation pass on an internal project we spotted a few areas in UE4 deserialization code that could be hardened up. This post presents those fixes.

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Loops and Bubbles

June 19, 2018June 19, 2018
Programming

Some quick fixes for mini bugs. A superfluous for loop, and some visual tweaks to comment bubbles!

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Recent Posts

  • Slate 101 – Building a Leaderboard
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  • Blueprint Extension: Hide Unrelated Nodes
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  • Be Vewwwy Vewwwy Quiet, We’re Hunting UObjects
  • Trash Compactor
  • Placating The Natives

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