Is It A Drive? Is It A Directory? No, It’s…
June 28, 2017
In this post, we look into why IPlatformFileCreateDirectory() was responsible for nearly 1 million allocations during a full cook of KiteDemo and why FPaths::IsDrive(), a huge 100-line function, is being used just to determine whether a filepath begins with a drive mapping... all for the purpose of further speeding up Unreal's cook process just a little bit more
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Package Versioning… How It Works… And An Optimization
June 29, 2016
UE4's Package Versioning is a bit of a dark art for most.. here we try to remove some of the confusion around it - while, again, offering some improvements through optimization
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The Cook, The Resave, His Garbage And Her Optimization
May 4, 2016
We present here a way to improve cook times by reducing the frequency of garbage collection
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