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The Long and Winding Path of the Cook
February 27, 2017
Long file path problems are commonplace when cooking with UE4. We took a look at it - and found that the engine was being too aggressive with its checks for whether or not a path really was too long
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Clear And Reset Danger
February 23, 2017
A common programming mistake is fixed here, this time in the FBX importer
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Package Versioning… How It Works… And An Optimization
June 29, 2016
UE4's Package Versioning is a bit of a dark art for most.. here we try to remove some of the confusion around it - while, again, offering some improvements through optimization
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The Cook, The Resave, His Garbage And Her Optimization
May 4, 2016
We present here a way to improve cook times by reducing the frequency of garbage collection
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