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Summary We found quite a large leak within Apex 3.4 (currently used in Unreal Engine 4, amongst others) – in a relatively short run of the title that we were working on, we saw over 150mb [...]
One common question from people outside of the games industry, whether they’re students, contractors that we’ve had in to fix the air conditioning, or just a friend of a friend that overhears [...]
You can view and download the code for this post from our Github Pull Request: github.com/EpicGames/UnrealEngine/pull/3732 Summary Almost every developer that we’ve spoken to seems to have, [...]
Nb. the changes described in this blog are available in the following Github Pull Request: github.com/EpicGames/UnrealEngine/pull/3724 So, where were we again? Ah, right.. while developing our [...]